You should have the base outline of your rules today as well as th visual style you want for your game.
Work on Project
You should have the base outline of your rules today as well as th visual style you want for your game.
Work on Project
Play Test games
- take notes
- get feedback
- be honest
- be open minded
Work on Projects
Play Games
The first wave of designs for your game are due today!
Play Test games
- take notes
- get feedback
- be honest
- be open minded
Work on Projects
Play Games
Review your games info:
What is your games Genre/Theme?
What category(ies) does you game fall under?
What game mechanics do you want to use in your game?
What exceptions might your game have?
How many players can play your game?
What age group is your game for?
How hard do you want it to be?
How long do you want the game to take?
On a scale where 1 is all luck and 10 is all strategy, where do you want your game to fall on this scale?
Work on Projects
Play Games
Discuss Print and Play game you downloaded for Assignment 5
You should be working on Project 3. Creation of a complex game piece.
Thinking about making a game
Is it theme driven or mechanic driven?
- What Game Mechanic(s) would you like to use?
- What is your Games Theme?
- How does the mechanic and theme interact?
- What are the exceptions?
Making a Board in Photoshop
First you need to answer these questions.
- What shape should it be?
- What size does it need to be?
- What size piece of paper do you want to print it on?
- Does the board fold? How many times?
Next open Photoshop and set-up your work area. You need to know the outside dimensions for the entire board even if it folds. * You
should use 300dpi as the resolution. If you find you have a hard time
finding images that are big enough, this can be cut back to 180dpi.
Work in inches(or cm) and pay attention to the size of the spaces/grid you are creating.
The Real Game of Life did a terrible job of this. The space should be
big enough to hold the amount of pieces that can land there. (if a rule
says a piece can not land on a square with a piece already on it, the
space could be just a little bigger then the biggest piece. (Monopoly
has different size pieces). I usually create a layer that contains a
shape that is the size of my biggest piece. I then use this as a visual
reference when creating my game board.
Consider how the theme is
represented by the graphics and images and by the way players navigate
the game board. How does the experience of playing the game involve the
theme? How does the design teach the players how to play the game?
Try
lots of different ideas. Change the shape of the spaces. Make multiple
versions of the pathways on the board. When you get an idea you like try
making another version that is the exact opposite of the idea. This
part is about experimentation. Share what you are doing with other
people to get their reaction. maybe they like the opposite version
better for good reasons. This is not about our egos it is about
communicating through visual language to the general public (and thus
making money).
When
you land on a great idea with thoughtful design we need to make a
prototype. If your game board folds you will need to break up your
photoshop file into different pieces. Save your working file (PSD) and
then flatten each layer seperatly and save each out as a jpeg using
"Save for Web(Legacy)" found under "Export".
Play Games
Examples for Project 2