Wednesday, April 6, 2022

Day 14 In class Thur Apr 7th

Discuss Print and Play game you downloaded for Assignment 5


You should be working on Project 3. Creation of a complex game piece.

 




Thinking about making a game
Is it theme driven or mechanic driven?
- What Game Mechanic(s) would you like to use?

- What is your Games Theme?
- How does the mechanic and theme interact?
- What are the exceptions?


 

 

 

Making a Board in Photoshop
First you need to answer these questions.

- What shape should it be?
- What size does it need to be?
- What size piece of paper do you want to print it on?
- Does the board fold? How many times?


Next open Photoshop and set-up your work area. You need to know the outside dimensions for the entire board even if it folds. * You should use 300dpi as the resolution. If you find you have a hard time finding images that are big enough, this can be cut back to 180dpi.


Work in inches(or cm) and pay attention to the size of the spaces/grid you are creating. The Real Game of Life did a terrible job of this. The space should be big enough to hold the amount of pieces that can land there. (if a rule says a piece can not land on a square with a piece already on it, the space could be just a little bigger then the biggest piece. (Monopoly has different size pieces). I usually create a layer that contains a shape that is the size of my biggest piece. I then use this as a visual reference when creating my game board.


Consider how the theme is represented by the graphics and images and by the way players navigate the game board. How does the experience of playing the game involve the theme? How does the design teach the players how to play the game?


Try lots of different ideas. Change the shape of the spaces. Make multiple versions of the pathways on the board. When you get an idea you like try making another version that is the exact opposite of the idea. This part is about experimentation. Share what you are doing with other people to get their reaction. maybe they like the opposite version better for good reasons. This is not about our egos it is about communicating through visual language to the general public (and thus making money).


When you land on a great idea with thoughtful design we need to make a prototype. If your game board folds you will need to break up your photoshop file into different pieces. Save your working file (PSD) and then flatten each layer seperatly and save each out as a jpeg using "Save for Web(Legacy)" found under "Export".



Play Games


Games we have played and that you should have reviews written for:

10,000 - 1956, 2-10 players
LCR - 1983, 3-12 player
Yahtzee - 1956, 2-10 players
Zombie Dice + Double Feature Expansion - 2010, 2-12 players
Martian Dice - 2011, 2-12 players, PT 10 min +/-
Skulls (Death Dice) - 1956, 2-10 players
Dungeon Roll - 2013, 1-4 players, PT 15 min +/-
Catan Dice - 2007, 1-4 players, PT 15 min +/-
Poker Dice - year ???, 2-12 players, PT 10 min +/-PT 15 min +/-
Pass the Pigs -
- Werewolf
- Cards Against Humanity
- Red Flags
 
- Mars Attacks
Bowling Dice - 1985?, 1-10 players, PT 10 min +/-
- Rick & Morty Total Rickcall
- Exploding Kittens
 
 
Games you should know the rules to:

Ninja Dice - 2013, 2-5 players, PT 30 min +/-
- Poker (5 card draw & 7 card stud)
- Uno
- Hive - game rules
- Zombie Fluxx
- Star Munchkin
- Boss Monster
 - No Thanks - game rules
 
Coming Up
- Nuclear War Card Game - game rules
- Illuminati (by Steve Jackson Games) - game rules
- King of Tokyo - game rules

 



Work on Projects








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